Effector Architecture

An effector in the system is a component that produces output perceivable to a user . Effectors are interfaced at different semantic levels, and are equipped with different levels of autonomy.

Currently the following effectors are supported:

  • iDanceForms
  • Unity 3D
  • Unreal Engine
  • Processing
  • openFrameworks
  • MAX
  • SmartBody (via activeMQ)